Weapons in Baldur’s Gate 3 are an important part of your adventure. Knowing how to find them and what they do is key to your success. Here’s a guide with the best weapons for your characters in Baldur’s Gate 3.
Weapons are the focus of every RPG game, and Baldur’s Gate 3 is no exception to the trend. When delving into the game’s many dungeons and locations, players will often find hidden treasures, jewelry, powerful artifacts, and even weapons.
Some of them are merely magical, others are legendary, and some are the stuff of myth. Here are the best weapons you can find in Baldur’s Gate 3, with stats, tips, and where to find each of them.
Mourning Frost is one of the best Wizard/Sorcerer weapons in Baldur’s Gate 3, and the best part is, you can get it early on, during Act 1. It requires a little bit of exploring, and we cover it all in our how to get the Mourning Frost guide.
Its stats are not so great overall, what matters most is its Passive Ability, called Insidious Cold, that causes every cold damage spell you cast the ability to cause Chilled upon the target. This makes it the best CC tool in the whole game.
Heart of Ice, is another passive, that grants one point of extra frost damage per spell, which can be seen as average. However, in the early game, it is invaluable, as each point of damage counts towards victory.
The Incandescent Staff is another great addition to the Spellcaster arsenal. Its passive makes the user Resistant to Fire Damage, it grants + 1 to Range Spell Attacks, and also enables the wearer to cast Fire Bolt at will and Fireball once per short rest.
You can acquire Incandescent Staff from the Quartermaster at Last Light Inn during act 2, for only 1000 gold coins.
Ne’er Misser is another great weapon in Baldur’s Gate 3, one of the best ranged weapons in the whole game. In a simple view, it is only a +1 enchanted Hand Crossbow, but it has 2 hidden passives. The first one grants each shot an additional 1d6+6 extra Force damage per shot.
The second hidden passive makes it always roll with an advantage when shooting from the off-hand, which makes Ne’er Misser, the best off-hand weapon in the game.
Plus, the user gets access to a single use of Lvl 3 Magic Missile per Long Rest. You can buy this beauty from the Zentharim trader in Moonlight Tower, only if you talk to her with a Rogue character and pick the option (Thieves Cant): “I’m looking for some tools of the trade. Can you help me?”
The Sword of Life Stealing is a relatively easy weapon to get, it has a +2 enchantment and is one of the best melee weapons in the game. It works great for a Rogue or a Dual-wielding warrior / Ranger.
Its passive makes it Steal Life on a Critical Hit, causing 1-10 extra Necrotic Damage to the target and granting the attacker 10 temporary hit points.
You can purchase this Shortsword from Dammon the blacksmith in the Last Light Inn, during Act 2 for only 1100 gold coins.
The Hellfire Hand Crossbow is another excellent ranged weapon, that you can acquire late during Act 2, by defeating the demon, Yugir. It’s located inside the Gauntlet of Shar, and dealing with him will be part of the Quest you obtain from Raphael once you approach Thorm’s Mausoleum. You cannot miss it.
This Hand Crossbow grants the user the ability to cast Scorching Ray at level 3 once per long rest. It also makes every shot burn the target if the attacker is Hiding or Invisible. It’s a great weapon for Astarion, or a Gloomstalker Ranger.
Selûne’s Spear of Night is the best spear in the game. You can get your hands on this beauty during Act 3 if you are romancing Shadowheart, and if you convinced her to Spare The Nightsong.
At some point, when you approach your camp at the beginning of Act 3, take control of Shadowheart and approach Nightsong, talk to her, and she will grant you this weapon, which is based on Shar’s Spear of Night, but purified by the Light of Selune.
Not only does it have a +3 enchantment, but it grants the user Darkvision, and also an advantage in each Wisdom Saving Throws and Perception Checks.
It also grants access to Moonbeam, a powerful Divine Spell that causes Radiant Damage and can be moved once per turn during 5 turns, dealing damage to each creature standing in its wake. It also grants the ability to cast Moonmote, a global crowd control/buff effect that slows enemies, gives them a disadvantage on Wisdom Checks, and grants an advantage to allies in the area.
Nyrulna is one of the best two-handed weapons in Baldur’s Gate 3, but it also has the ‘Versatile’ feature, which makes it one of the best one-handed weapons too. Its high damage, extra 1d6 thunder damage, and passives are a lethal combination.
The wearer of Nyrulna gains a +3m bonus movement speed (the amount of distance you can move during a turn), Immunity to fall damage (you become immortal even if you jump from the tallest building). It has the ‘Return’ passive, which makes it return to your hand when you throw it and causes an explosion of 3-12 Thunder damage wherever it lands when thrown.
To get Nyrulna, you need to have Astarion or another Rogue in your party, go to the End of The World Circus in Baldur’s Gate 3, and look for a red Djinn featuring a ‘Spin the Wheel’ game.
Don’t talk to him yet. Take Astarion apart, enter Stealth mode, and pickpocket the Djinn. Steal its ring, then talk to the Djinn and spin the wheel. You will automatically win the ‘rigged game’, the Djinn will get furious and send whoever stole the ring to a Jungle full of velociraptors.
You only need to remain stealthy, look where the dinosaurs are patrolling, and one-shot them with ranged Sneak Attacks. You’ll have no problem dispatching them if you are stealthy, even the Matriarch hidden in the cave. Once you have dealt with all of them, approach the portal at the end of the jungle, lockpick the chest, and get your prize.
If we talk about one-handed weapons, the best you can find is The Blood of Lathander. A sacred relic +3 weapon that you can get early during Act 2. You can find it by traveling to the Mountain Pass, following Lae’zel’s quest to find her ‘creché’.
Once you reach the Rosymorn Monastery, you need to climb to the upper level of the ruins and look for a Vitral room, with a strange Circular Vitral in the middle. Now you need to fetch 4 ceremonial weapons spread through the monastery.
Place each weapon in the corresponding altars according to the Circular Vitral. You need to drag them from the inventory and drop them in the altars. Once all four are placed, a small secret stash will open. Pick up the Dawnmaster’s Crest and save it for later. Advance through Lae’zel’s quest until you are allowed in the Commander’s Room, below the ruins of the Monastery.
Turn to the left inside the Commander’s Room, and you will find 2 statues. One needs you to cast the Grease Spell or throw a Grease Bottle over it, as it is stuck. Then, place the two statues facing opposite sides (East, and West).
A path will open, you need to solve another puzzle. Use your nimblest character (Astarion, or a Rogue) to climb down the ledges, disable the traps and open the path before you. Then, move forward until you see the altar with the Blood of Lathander shining there.
But beware, only approach it with the character that has the Dawnmaster’s Crest. Instead of interacting with the floating mace, look for a keyhole to drop the crest. Drag it from your inventory, and you will disable the Security Measure that would have killed you all if you picked it.
You will then have a +3 Mace that grants you a Powerful Spell called Sunbeam, at level 6, deals a ton of Radian Damage in a straight line and blinds every creature trapped in its path. It also grants the wearer the passive called Lathander’s Blessing, which allows you to revive yourself and your allies once per Long Rest automatically the first time you drop to 0 hp.
The second passive causes all Undead near you to have to take a Constitution Saving Throw or become Blinded by the sheer force of its light.
Gontr Mael is the best bow in the whole game, and one of the strongest ranged weapons in Baldur’s Gate 3. To get this bow, you first need to reach Act 3 and take the quest to Save the Gondians or Destroy the Steel Watch Foundry.
Either path you pick will lead you to fight against the Steel Watcher Titan, a gigantic construct Boss that will drop this Bow once you defeat him.
Its insane stats are paired with a passive that grants each shot the possibility to become a Guiding Bolt spell cast at your character’s highest caster level. It also grants the user a charge of the spell-like ability Celestial Haste, an improved version of the Haste spell.
The Least Expected bow, is yet another great ranged weapon, with some hidden passives that make it, on some occasions, better than other +3 bows in the game.
When a character wields Least Expected, it always rolls attacks with advantage when standing in shadows. Plus, each shot causes an extra 1d4 Necrotic damage.
Least Expected has 2 hidden passives. When hitting a target illuminated by the light, it has a chance to cause 1d4 extra Necrotic damage and blind its target.
The other one is an accumulative Necrotic Damage passive granted for wearing a full set of Dark Justiciar’s equipment. Gauntlets, Boots, Helmet, Chest, Talisman and Rings. It will cause an extra point of damage per set piece equipped. Each piece of the set also has a synergy with Darkveil Precision passive and grants certain effects when standing in the shadows.
You can obtain this bow from a chest in the third room of the Gauntlet of Shar, past the second corridor to your left, and climb the stairs. Then you’ll find a chest. Lockpick it and the bow is yours.
Those are the best weapons in Baldur’s Gate 3. If you are still looking for more Baldur’s Gate 3 content and guides, you can also check out:
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